Hi there, my question is for people who understand such things as computer resource usage and overall project disk size. (i.e., not me)
Would there be a benefit (in terms of slimming down memory or disk usage) to combining multiple small maps into one large map? Or is it more efficient to have multiple small maps?
More specifically, if you have a town and multiple small buildings/homes you can enter that are all, say, 17x13 or smaller, if you combined these into one large map with small used sections, you could cut down on the number of events, especially if you're using the same parallel process(es) in all of them, but there's a tradeoff in terms of the size of the map (by adding extra buffer zones). I'm just wondering which way is more efficient.
Would there be a benefit (in terms of slimming down memory or disk usage) to combining multiple small maps into one large map? Or is it more efficient to have multiple small maps?
More specifically, if you have a town and multiple small buildings/homes you can enter that are all, say, 17x13 or smaller, if you combined these into one large map with small used sections, you could cut down on the number of events, especially if you're using the same parallel process(es) in all of them, but there's a tradeoff in terms of the size of the map (by adding extra buffer zones). I'm just wondering which way is more efficient.