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I'm looking to create a project in which my Party Leader actor leads a team of four other actors. The intent is that the party leader does not participate in battle, instead having his allies fight for him. 


To do this, I've tried using the YEP_PartySystem script to increase the number of followers to 5 (1 party leader + 4 followers.) However, you cannot have more followers than Battle Members, so I have to increase the count of Battle Members from 4 to 5. The DreamX_FollowerOptions script allows me to set an actor to not appear in battle, but also conflicts with the PartySystem script by booting the Party Leader out of the party as actors are added. Finally, the HIME_CustomPartyLeader script allows me to set a leader that is not a member of the party and won't participate in battle (removing the need for the FollowerOptions script,) but removing the Party Leader from the party causes issues with the Follower and Battle Members count; if I remove the first character, I will still have 5 Battle Member slots, not 4.


It seems like together all these scripts have the components I need to achieve this functionality, but I'm not sure exactly the method.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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