- Joined
- May 12, 2016
- Messages
- 22
- Reaction score
- 1
- First Language
- English
- Primarily Uses
This was the idea. You play throughout the game as two characters and during battle when one isn’t knocked out, you have access to more abilities and options. When one IS knocked out, you have access to less abilities and options. As in, you can only use certain abilities when both characters are alive.
This incentivizes keeping both party members alive since losing one cuts off options from the other, making the fight even harder.
I also wanted a way where each individual can’t heal themselves but can heal their partner, again keeping the theme of dependency.
Is there a way to implement a battle system that only allows certain attacks and abilities when both party members are alive but blocks them out when one party member is dead? Along with the heal you, but not me premise?
This incentivizes keeping both party members alive since losing one cuts off options from the other, making the fight even harder.
I also wanted a way where each individual can’t heal themselves but can heal their partner, again keeping the theme of dependency.
Is there a way to implement a battle system that only allows certain attacks and abilities when both party members are alive but blocks them out when one party member is dead? Along with the heal you, but not me premise?
