kn1000a

Golden Vampire
Veteran
Joined
Dec 21, 2017
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMVXA
I was looking at Yanfly and some other VXA scripts that implement combo, and as far as I understood them, all of their combo are based on the current actor doing the skills, meaning only a combo per actor per turn. What I am looking for is a script that would let me combo off of multiple actors, for example if actor A uses Fire on an enemy, then B uses Wind on an enemy, there will be a Firestorm skill activated that damage all enemies right after B's Wind skill finishes. Or an extra state applied to said enemies.

Now, I get it that there is an issue with this sort of situation being the combo "finisher" (be it a skill or a state) is arbitrary in both the actor calling it and the enemies being hit. If this is not a real script, is there any script that let me create connection for some sort of bonus damage or states applied between different actors using skils? (Yanfly chain skill script also is not between multiple actors)
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
4,830
Reaction score
1,373
First Language
English
Primarily Uses
RMVXA
Something like Victor Sant Cooperation skills
 

kn1000a

Golden Vampire
Veteran
Joined
Dec 21, 2017
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMVXA
Something like Victor Sant Cooperation skills
Oh victor engine, I guess to get this I will have to ditch yanfly then? both need core scripts to run other smaller add-ons and I'm drowning in yanfly add-ons
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
4,830
Reaction score
1,373
First Language
English
Primarily Uses
RMVXA
Oh victor engine, I guess to get this I will have to ditch yanfly then? both need core scripts to run other smaller add-ons and I'm drowning in yanfly add-ons
not always necessary. Ive been able to get them working together, but had to modify yanfly's a bit.
When you get an error just let me know and I'll do what I can to help.
If you want to share a test demo with the scripts you want to use (and it has errors) I'll use that to fix it up.
 

kn1000a

Golden Vampire
Veteran
Joined
Dec 21, 2017
Messages
61
Reaction score
4
First Language
English
Primarily Uses
RMVXA
not always necessary. Ive been able to get them working together, but had to modify yanfly's a bit.
When you get an error just let me know and I'll do what I can to help.
If you want to share a test demo with the scripts you want to use (and it has errors) I'll use that to fix it up.
Okay I will let you know if any issues arise, thanks!
 

Latest Threads

Latest Posts

Latest Profile Posts

This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:
Days ago I gave someone the sage advice not to steer away from your main project or take up another one to abandon the first. After figuring a way that would save me years of development, I am forced to redo a lot of stuff on my own turf, near to remake half of what I have already made.
Somewhere down the line I must have crossed paths with bad karma.
:kaomad2:

Forum statistics

Threads
131,733
Messages
1,222,754
Members
173,483
Latest member
Lumaru
Top