- Joined
- Dec 21, 2017
- Messages
- 61
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMVXA
I was looking at Yanfly and some other VXA scripts that implement combo, and as far as I understood them, all of their combo are based on the current actor doing the skills, meaning only a combo per actor per turn. What I am looking for is a script that would let me combo off of multiple actors, for example if actor A uses Fire on an enemy, then B uses Wind on an enemy, there will be a Firestorm skill activated that damage all enemies right after B's Wind skill finishes. Or an extra state applied to said enemies.
Now, I get it that there is an issue with this sort of situation being the combo "finisher" (be it a skill or a state) is arbitrary in both the actor calling it and the enemies being hit. If this is not a real script, is there any script that let me create connection for some sort of bonus damage or states applied between different actors using skils? (Yanfly chain skill script also is not between multiple actors)
Now, I get it that there is an issue with this sort of situation being the combo "finisher" (be it a skill or a state) is arbitrary in both the actor calling it and the enemies being hit. If this is not a real script, is there any script that let me create connection for some sort of bonus damage or states applied between different actors using skils? (Yanfly chain skill script also is not between multiple actors)