This script allows you to set up enemy talk events during battle and use a talk command to interact with enemies. Download Get it at Hime Works! Installation Place this script below Command Manager and above Main Usage To add the talk command, tag actors with <cmd: enemy_talk>Enemy talk events are set up as troop event pages. To create an enemy talk event page, create a comment of the form <enemy talk event: x>Where x is the index of the enemy that this will apply to. The first enemyhas an index of 1. To trigger this talk event, you must use the "talk" command on the enemy during battle. The event will run once the action is executed. To check who is currently talking, in your script calls you can use Code: $game_temp.talking_actor to get a reference to a Game_Actor object. This can be used in conditional branches.