ovate

tale
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@shenro How's your icon setup? Works from this format if you only want icons on the title screen.

title_setup.png

Instructions:
Place this plugin BELOW other plugins that change how scenes and command windows are drawn (like Yanfly's Main Menu Manager).
 

shenro

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@tale zzz.png

1st and 2nd batch work fine, just fyi.
 

ovate

tale
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@shenro
If you are using credits plugin, try turning it off and see if icons show on title screen.
Or arrange plugin order- be sure Command Icons is below it.
Any plugin that you used changes command names of the Scene_Title?
 

shenro

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@tale found the problem, it was Galv's Custom Title plugin, putting it below the command icon plugin fixed it.
 

srabon

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Wow! it's working good
Thanks
 

tiabuni

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Please, I need some help! Would it be possible to put the icons above the command text instead of beside them? Imagine the squares are the icons in the mock up below. Thank you!

voPtLNK.png
 

ShadowDragon

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@tiabuni it's possible, but you need to modify the plugin to do so,
if this is inside the battle command, and not outside battle, you
can modify to do this, if you dont know how to do it, let someone
do this for you, but you can easy modify it if you understand javescript.
 

tiabuni

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@tiabuni it's possible, but you need to modify the plugin to do so,
if this is inside the battle command, and not outside battle, you
can modify to do this, if you dont know how to do it, let someone
do this for you, but you can easy modify it if you understand javescript.
Thank you! That is supposed to be inside a battle, yep. I can try looking at the script, but I am not a programmer. I only know a little of GDScript and GML. So I would gladly accept the help if someone wants to edit the plugin for me ^_^
 

ShadowDragon

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@tiabuni I did a quick peek to the code for you, and this target the
"window command" and there is nothing for "battle command".

however, there is a plugin that target it, but if you want it specific
in your image, you can do 2 things.

search for an battle command that accepts battle command icons
or edit this one for it OR try to use SRD_Hudmaker to make this specific
hud, so you can place your own images as "icon" for the command
if it's custom made.

with hudmaker, it's easier to accomplish it, if those are always visible.
but this one require battle command window to be added along with
the parameters if you wish to use them.

while I know a little javascript, I dont target the battle window in general,
which is a bit more complex for me, so you can search or request for this
one to be made/modified or something close for what you look for.
 

tiabuni

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@tiabuni I did a quick peek to the code for you, and this target the
"window command" and there is nothing for "battle command".

however, there is a plugin that target it, but if you want it specific
in your image, you can do 2 things.

search for an battle command that accepts battle command icons
or edit this one for it OR try to use SRD_Hudmaker to make this specific
hud, so you can place your own images as "icon" for the command
if it's custom made.

with hudmaker, it's easier to accomplish it, if those are always visible.
but this one require battle command window to be added along with
the parameters if you wish to use them.

while I know a little javascript, I dont target the battle window in general,
which is a bit more complex for me, so you can search or request for this
one to be made/modified or something close for what you look for.
Thank you! I gave SummonerDude's HUD Maker a try, but I found it limiting compared to Moghunter's Battle HUD. Sadly, while Moghunter gives me the option to customize the gauges with images I created (something I haven't seen available anywhere else), it doesn't do anything regarding icons.

Maybe I didn't grasp editing with SummonerDude's HUD Maker very well? It didn't seem to me that it was possible to replace the vanilla gauges with actual pictures. Anyways,

Worst case scenario, I scrap the icons idea, but I think it would make the battle HUD look neater if I got it working. I might make a thread later asking for someone to modify the .js for me, but I might get in trouble with mods, I made quite a few threads this past week.
 

ShadowDragon

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SRD_HUDmaker = not not limited, but endless, you can create ANY
gauges, huds in battle on map, even creating INVENTORIES or MENU's,
which require eventing in it.

battle huds with images require at least 2, 1 frames, 1 hap, or 1 frames and
HP from default, but this also require JAVASCRIPT, at least some basics.

watch some tutorials how to do this.

if you target mobile game, than SRD wont be a option while most wont
work on mobile devices, otherwise for windows, it works perfectly fine,
I use hudmaker for map and some battle related huds to works correctly :)

but you once you understand some basics javascripts, the possibilities are endless.
as for the commands, you can use it, but you need to be more advanced into it.
but if you have 3 commands, mog can use command window, but you can also
alternate it with hudmaker, but you need a bit to know the ins and out for what is
possible and what not.

play around it, if it's to complex, try to request one or see who can alter an
existend one to use :)
 

Radlerdani

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Wow, old pluigin but works wonderful on 1.6.1!
So simple - put the scene, names + icon number into it and finish.

thanks a lot! sometimes less is more;)
 

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