Command Ordering

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,496
Reaction score
1,082
First Language
English
Primarily Uses
RMMV
So I have the following commands for my game and was wondering what order they should go in for the command menu.
  • Move
  • Attack
  • Guard
  • Skills
  • Spells
  • Passives
  • Items
  • End Turn
Also, do you guys think it would be alright to omit "Passives"? It's really just there so the player can check out the Passive abilities their character has while in combat. Even if I take "Passives" out, there would still be 7 commands, which is quite a bit. Any suggestions? Skills and Spells are separated cuz Disarm seals "Skills" while Silence seals "Spells". I also can't remove "End Turn" since the turn order doesn't move on to the next unit until "End Turn" is selected.
 

estriole

Veteran
Veteran
Joined
Jun 27, 2012
Messages
1,274
Reaction score
506
First Language
indonesian
how about adding Skills, Spells, and Passive inside another command
Code:
> Move
> Attack
> Guard
> Special -> Skills
          -> Spells
          -> Passive
> Items
> End Turn
 

Finnuval

World (his)story builder and barrel of ideas
Veteran
Joined
Aug 1, 2018
Messages
1,941
Reaction score
6,588
First Language
Dutch
Primarily Uses
RMMV
If the command menu is also from Top to bottom (or single file horizontal) like listed here then it is fine.

Ommiting passives is fine in my opinion aslong as I have time outside of battle to check those and really important ones are clearly readible by enemy/character-type.

Example : you have a character with flying as a passive I can tell from looking at the character that this would logically be the case. Etc.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,496
Reaction score
1,082
First Language
English
Primarily Uses
RMMV
how about adding Skills, Spells, and Passive inside another command
Oh yea, nesting them would do the trick. I just have to figure out how now lol. The only other alternative I had in mind was making some kind of radial icon wheel thingy like in Moghunter's plugin. Though I'd have no idea how to integrate that into LTBS lol. The same goes for nesting it.
:rtear:
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,787
Reaction score
5,209
First Language
Dutch
Primarily Uses
RMXP
I'd definitely remove Passives in battle.
I also prefer to have Skills/Spells above Guard/Defend, as Guard/Defend is less useful.
I'm also not sure why you can't have Skills & Spells in the same command mixed in. The Disgaea games do that without any problems.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

GOBBLE GOBBLE! Happy thanksgiving.
Oh no. That moment when you try to fix something you modified in your game, like, a year ago but didn't want to fix then, and you now have no idea what you even did. Me right now, trying to figure out why my gold window is over stretched?
LittlePIGGY wrote on atreyoray's profile.
Where are you TT^TT
We need ARP_InGameManual for MZ
Oh my gosh. Thank you, Macy's! Thank you so much! You have made me very happy!

Forum statistics

Threads
105,550
Messages
1,014,568
Members
137,225
Latest member
Eryndor
Top