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class Window_BEGGARWIN < Window_Command def initialize() super(544/4,416/4) create_command_list end def create_command_list add_command("Pay ### coins", :Hi) add_command("Pay Nothing", :Hi) add_command("Pay 100 coins", :Hi) end def window_height return 300 end def window_width return 300 end endclass Scene_Beggar < Scene_MenuBase def start super create_command_window end def create_command_window @command_window = Window_BEGGARWIN.new() @command_window.set_handler:)Hi, method:)command_hi)) end def command_hi #Process to run when "Hi" is selected end end #This is so frustratingSo i made this code quickly, and i didn't wanted to execute some command until my window shows up.

I used a script call to initiate the scene, and the options DO show up, but text doesn't. I can scroll between options, but not with text.

Yes, until i fiddled with those sizes i couldn't even see the options, nothing's wrong with that.

EDIT: I can't help it, it has been days...

Any help would be appreciated a lot.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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