- Joined
- Jul 25, 2014
- Messages
- 49
- Reaction score
- 1
- Primarily Uses
Issues
- Cannot run in IE 11, Error - your browser does not support Web Audio API. Is there a workaround to use Internet Explorer? They are nearly
25%10% of the active browsers (correction by PrkchpsNaplsaws who pointed out a recent high 7% from W3). Still wondering if there is a workaround before I send a blanket statement that no IE support at all. - iPhone iOS9 - no audio with default export. Is there a workaround?
- Why do we have to clearly indicate that the game was created using RPGMaker MV? This did not seem to be the case in ACE.
- Why do we have to add to our documentation “©2015 KADOKAWA CORPORATION./YOJI OJIMA”? This did not seem to be the case in ACE.
- I do not understand the license section titled "How to Apply These Terms to Your New Libraries, by Mr. Ty Coon.
- Are we required to disclose the source of our game under the LGPL v2 that the web version is released with?
- Help instructions in an ebook format or PDF for reference.
- Instructions for using the many included 3rd party JavaScript modules. Optionally insist that the coders use standard JavaScript comments so we can roll our own documentation with jsdoc.
- The default HTML output includes support to save the game as a web app but is missing a manifest file to load and keep the resources on the phone. That should (optionally) be auto-generated with the web content.
- Touch menu controls are a little too small for a phone
- I did not see mention anywhere that it was a pinch to simulate ESC on mobile
- Just browsing the iOS install, good choice of Cordova and instructions appear comprehensive, thanks
- Where are the saved games stored in a web version
- Would be nice to add our own resources to the character generator. I wanted a more modern look for the clothes.
- Be sure to read the entire supplemental game distribution terms!
- Gameplay seems turbocharged on some browsers
- The Script documentation appears much less comprehensive than the VX Ace version, for example, check out RPG::Event:
age in VX Ace and then the same EventPage Class in RPGMaker MV.
ACE move_speed - The movement speed (1: x8 slower, 2: x4 slower, 3: x2 slower, 4: normal, 5: x2 faster, 6: x4 faster).
MV move_speed - The movement speed
Seems to be the minimum documentation effort for the MV version with a bad choice of CSS causing more scrolling to read the same content. MV does use "boolean" instead of Ace docs using "truth" so that is an improvement.
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