RPG Maker Forums

Issues

  1. Cannot run in IE 11, Error - your browser does not support Web Audio API. Is there a workaround to use Internet Explorer? They are nearly 25% 10% of the active browsers (correction by PrkchpsNaplsaws who pointed out a recent high 7% from W3). Still wondering if there is a workaround before I send a blanket statement that no IE support at all.
  2. iPhone iOS9 - no audio with default export. Is there a workaround?
  3. Why do we have to clearly indicate that the game was created using RPGMaker MV? This did not seem to be the case in ACE.
  4. Why do we have to add to our documentation “©2015 KADOKAWA CORPORATION./YOJI OJIMA”? This did not seem to be the case in ACE.
  5. I do not understand the license section titled "How to Apply These Terms to Your New Libraries, by Mr. Ty Coon.
  6. Are we required to disclose the source of our game under the LGPL v2 that the web version is released with?
Enhancement requests

  1. Help instructions in an ebook format or PDF for reference.
  2. Instructions for using the many included 3rd party JavaScript modules. Optionally insist that the coders use standard JavaScript comments so we can roll our own documentation with jsdoc.
  3. The default HTML output includes support to save the game as a web app but is missing a manifest file to load and keep the resources on the phone. That should (optionally) be auto-generated with the web content.
  4. Touch menu controls are a little too small for a phone
  5. I did not see mention anywhere that it was a pinch to simulate ESC on mobile
Comments

  1. Just browsing the iOS install, good choice of Cordova and instructions appear comprehensive, thanks
  2. Where are the saved games stored in a web version
  3. Would be nice to add our own resources to the character generator. I wanted a more modern look for the clothes.
  4. Be sure to read the entire supplemental game distribution terms!
  5. Gameplay seems turbocharged on some browsers
  6. The Script documentation appears much less comprehensive than the VX Ace version, for example, check out RPG::Event::page in VX Ace and then the same EventPage Class in RPGMaker MV. 
    ACE move_speed - The movement speed (1: x8 slower, 2: x4 slower, 3: x2 slower, 4: normal, 5: x2 faster, 6: x4 faster).
    MV move_speed - The movement speed
    Seems to be the minimum documentation effort for the MV version with a bad choice of CSS causing more scrolling to read the same content. MV does use "boolean" instead of Ace docs using "truth" so that is an improvement.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top