- Joined
- Aug 19, 2012
- Messages
- 1,245
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Yes, Valve is a company concerned with making money. No surprise there.Don't ever say steam should quality control the games they sell, that is just not gonna happen, and why? Because they collect there $100 fee for being able to sell your game on steam, they are making money, doesn't matter to them if the game is $%^ or not, have you seen the online section on steam??? Those games have been dead for years!!! It's all about the money and never gonna change.
The $100 isn't part of that (well it is, but indirectly). When Greenlight launched there was no fee. Everybody and their cousin's dog suddenly had a game that they wanted to show the world and they were absolutely flooded with unspeakable abominations that should never have seen the light of day.
Putting a cover charge in helps keep the riff-raff out. Is it perfect? Of course not, but at least people have to pony up _something_ to show they're at least halfway serious about their title. To cap it off, as Nathaniel pointed out, the money goes to charity, so everybody wins on this one, except people who truly can't afford the $100 - not as much of an issue in the US, but for some foreign indie's that can be a huge hurdle. Knowing this community even the little that I do, I believe that if such a person showcased a really good game here [the blood, sweat, and tears have to come first], and shared that, somebody would step up to help them get their foot in the door.
@ Others in general:
As for 'market saturation' and all that, welcome to the real world of entrepreneurship.
If it were easy, everyone would be doing it - which would quickly lead to market saturation and so the cycle goes (it's never really easy, but perception is much more important than underlying realities in much of economics). The big difference is software development in general has very low startup costs compared to most other businesses (they also have much lower capital assets). You don't need to take out three mortgages on your home to get started.
The 'luck' factor comes into play if you're trying to be the first to open up a new market. The first guy to look at his heavy gravel driveway and think, "Hey, I bet I could put these things in little boxes and people would buy them for pets!" That guy was lucky. The success of Minecraft? Lucky (not that it was successful at all, but the enormity of the success). J.K. Rowlings? The planets and half the Milky Way aligned above the Pub or where ever it was she went out every morning to force herself to write every day (hey - there's that blood, sweat, and tears things again!) when she finally finished the first Harry Potter.
Most people don't ever see the work that goes on before the success. Read a bio of Hugh Hefner sometimes. The stuff he went through, the things he endured (once of the first to not back down from fighting racism, even though it cost him a large part of his audience early on). Years and years of toil before Playboy became anything close to a success. Remember Steve Irwin, Crocodile Hunter? Years of living in swamps tracking down croc after croc with nothing to show for it until he amassed enough experience to be able to do what he did. Stephen King has enough rejection letters from publishers to wallpaper a good sized apartment: he considered himself successful when the editors would add a bit of handwritten advice in the margin of the boilerplate letter.

