I see every now and then resources pop up that are "retro" and "old school" and "nostlgic shots" but I always thought "You guys want old school? I'll give you old school." If you truly want to make a game that feels outdated already on the day it's released, look no further than these glorious C64 approved color schemes.
(Music to put you into propper mood)
Charasets
Tilesets
World
To truly capture the C64 feel, I recommend lowering your game's resolution to 320x200. Using scripts that make longer loading times for that authentic "wait 20 minutes for game to load" is also highly recommended. (Not really, please don't do any of that)
FAQ
Q: Why does everything look so horrible!
A: Commodore 64 used only 16 colors. That's right, 16 colors.
Q: Are you trolling?
A: Actually, no. I just have fondness for this old stupid thing because I used to grow up with it and I'm actually making use of this as a gag in my new game. I'm sharing the start for fun of it, though I doubt anyone will ever make use of any of this stuff.
Q: Why so few things?
A: Believe or not, this stuff actually takes long time. It's not as simple as just restricting colors, careful curation of the reduced color limitations has to be done, so that image detail is not lost or the colors are twisted. The first two things on tileset alone took very long time. This early stuff is just to see if anyone would actually care about me sharing more of these or just move on to other, more wanted things.
Q: Can I use this in my commercial game?
A: Er... Yes, yes, you can. You need to own the RPG Maker MV to make use of these resources. You can't make use of the song though, but there's a very good old school chiptune back that you can get here https://www.rpgmakerweb.com/a/jdb-artist/retroperspective-music-pack
(Music to put you into propper mood)
Charasets
Tilesets
World
To truly capture the C64 feel, I recommend lowering your game's resolution to 320x200. Using scripts that make longer loading times for that authentic "wait 20 minutes for game to load" is also highly recommended. (Not really, please don't do any of that)
FAQ
Q: Why does everything look so horrible!
A: Commodore 64 used only 16 colors. That's right, 16 colors.
Q: Are you trolling?
A: Actually, no. I just have fondness for this old stupid thing because I used to grow up with it and I'm actually making use of this as a gag in my new game. I'm sharing the start for fun of it, though I doubt anyone will ever make use of any of this stuff.
Q: Why so few things?
A: Believe or not, this stuff actually takes long time. It's not as simple as just restricting colors, careful curation of the reduced color limitations has to be done, so that image detail is not lost or the colors are twisted. The first two things on tileset alone took very long time. This early stuff is just to see if anyone would actually care about me sharing more of these or just move on to other, more wanted things.
Q: Can I use this in my commercial game?
A: Er... Yes, yes, you can. You need to own the RPG Maker MV to make use of these resources. You can't make use of the song though, but there's a very good old school chiptune back that you can get here https://www.rpgmakerweb.com/a/jdb-artist/retroperspective-music-pack
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