- Joined
- Dec 4, 2014
- Messages
- 90
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- 18
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- Portuguese
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Hi folks,
i'm testing some MV features and plugins (mostly Yanfly's) on a browser deployed game. It's actually a test but already have the core of what i pretend to do. I understand that some plugins might be interfering with other. Maybe some closure not done correctly, some namespace being copied over and over. These kind of js stuff, i don't really know. I haven´t digged on mv's core js yet.
The point is, while my game works flawlessly on my dev machine ("it works on my machine"), in the browser version the fps drops to an average of 30 to 50, but sometimes fall to 8 or 14. Which makes the game almost unplayable. So, removing plugin conflicts, what are the common causes for browser fps to drop?
I don't truly mind the loading time (i'll work on an application cache afterwards). I already know that on pixi2/3 the tileset redraw causes this drop, but on a large desert map i have with absolutely no animated tile, the fps drops below 20. It's the most unevented map i have however the largest on size. Which made me wonder if the map size has an optimize threshold or something like it.
Also, my game's resolution is 1280 x 720 (courtesy of Yanfly Engine Core).
i'm testing some MV features and plugins (mostly Yanfly's) on a browser deployed game. It's actually a test but already have the core of what i pretend to do. I understand that some plugins might be interfering with other. Maybe some closure not done correctly, some namespace being copied over and over. These kind of js stuff, i don't really know. I haven´t digged on mv's core js yet.
The point is, while my game works flawlessly on my dev machine ("it works on my machine"), in the browser version the fps drops to an average of 30 to 50, but sometimes fall to 8 or 14. Which makes the game almost unplayable. So, removing plugin conflicts, what are the common causes for browser fps to drop?
I don't truly mind the loading time (i'll work on an application cache afterwards). I already know that on pixi2/3 the tileset redraw causes this drop, but on a large desert map i have with absolutely no animated tile, the fps drops below 20. It's the most unevented map i have however the largest on size. Which made me wonder if the map size has an optimize threshold or something like it.
Also, my game's resolution is 1280 x 720 (courtesy of Yanfly Engine Core).
