- Joined
- Oct 1, 2021
- Messages
- 5
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- 2
- First Language
- Englis
- Primarily Uses
- RMVXA
I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.)
However, I've been trying everything, and for some reason, it works fine, until I turn the switch off to set it back to Wait.
I've done what the description of the ATB script says, the '$game_system.wait_mode = X' script call, however when I turn said switch off after I already turned it on, it still acts as if it's set to on, and makes it set as Active.
Am I missing something?
(Also, I'm also using Yanfly's System Options Script to make it to where I can adjust the switches to where I can set the switch to active or wait.)
Here's a screenshot of the Common Event I did.
However, I've been trying everything, and for some reason, it works fine, until I turn the switch off to set it back to Wait.
I've done what the description of the ATB script says, the '$game_system.wait_mode = X' script call, however when I turn said switch off after I already turned it on, it still acts as if it's set to on, and makes it set as Active.
Am I missing something?
(Also, I'm also using Yanfly's System Options Script to make it to where I can adjust the switches to where I can set the switch to active or wait.)
Here's a screenshot of the Common Event I did.