Common event determines target index in battle?

Falcon At

Veteran
Veteran
Joined
Jan 6, 2014
Messages
35
Reaction score
25
First Language
SAE
Primarily Uses
I have a "Commander" class that orders other allies to attack out of turn (using Yanfly's ATB or CTB system.) However, the cost of this is that it interrupts the ally and can only be used for a few things. 

For the mechanic to work properly, I need to use Force Action. However, for the mechanic to have appropriate strategic depth, I need it to be targetable. 

I'm trying to work it through a common event. I have a "Order Attack - PartyMember" skill for every party member (unlocked through friendship quests.) When the skill is used, it evokes a force action common event directing the party member in question to attack. However, I cannot target this at a specific enemy.

If I could find a way to make a conditional branch ask for the skill target's target index, I think I could make this work. How can I make a conditional branch asking for a skill target's target index?

....I think this is the right place to post this. I'm sorry if it isn't. 
 

Falcon At

Veteran
Veteran
Joined
Jan 6, 2014
Messages
35
Reaction score
25
First Language
SAE
Primarily Uses
1 day later bump. 

If there's another way to do things, I'm all ears. 
 

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
653
Reaction score
392
First Language
English
Primarily Uses
N/A
Not my job to warn you but just looking out for a fellow member. Daily bumps will get you in trouble. I don't bump often, but I think it's three days before a topic bump is allowed. The rules are pinned in the forum. You should check 'em out. :)

I'd also try posting this in "Plugin Requests". Just to be safe.
 

Falcon At

Veteran
Veteran
Joined
Jan 6, 2014
Messages
35
Reaction score
25
First Language
SAE
Primarily Uses
The rules say to not bump "more than once every 72 hours". Although now that you mention it, I think I recall a 3 day rule being referenced by the moderators. I'll send a PM to a moderator explaining the typo on the rules page. Sorry for the trouble. 

I was hoping to solve this without relying on plugins, but I guess I'll go try there. Thank you for your response. 
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
The rule does not mean you can bump a day after posting and then not again for 3 days - it means you cannot bump within 3 days.


Also, we don't like people posting multiple threads with the same request. Since you'd prefer to not use plugins, I will leave this thread here and lock the other one. Then if, after a few people have had a look/think/discussion about it, it's decided that you do need a plugin, we will move the thread.
 

Kest

The Ecstasy of Gold
Veteran
Joined
Dec 4, 2014
Messages
148
Reaction score
24
First Language
English
Last edited by a moderator:

Another Fen

Veteran
Veteran
Joined
Jan 23, 2013
Messages
565
Reaction score
276
First Language
German
Primarily Uses
If you don't want to use plugins at all, you can create an invisible state and make the skill add it before calling the common event. You can then use the "conditional branch" command to check which enemy got inflicted with that state (was targeted by the skill).
 
Last edited by a moderator:

Falcon At

Veteran
Veteran
Joined
Jan 6, 2014
Messages
35
Reaction score
25
First Language
SAE
Primarily Uses
It's a neat plugin, but I'm not entirely sure how it works yet. I might use it for something else down the line. 

If you don't want to use plugins at all, you can create an invisible state and make the skill add it before calling the common event. You can then use the "conditional branch" command to check which enemy got inflicted with that state (was targeted by the skill).
Works exactly how I want it to! Thank you so much!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,456
Members
137,821
Latest member
Capterson
Top