- Joined
- Jan 6, 2014
- Messages
- 35
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[Originally posted here]
I have a "Commander" class that orders other allies to attack out of turn (using Yanfly's ATB or CTB system.) The cost of this is that it interrupts the ally and can only be used for a few skills.
For the mechanic to work properly, I need to use Force Action. However, for the mechanic to have appropriate strategic depth, I need it to be targetable.
I'm trying to work it through a common event. I have a "Order Attack - PartyMember" skill for every party member (unlocked through friendship quests.) When the skill is used, it evokes a force action common event directing the party member in question to attack. What I need is for the forced action to be targetable at a specific enemy.
If I could find a way to make a conditional branch ask for the skill target's target index, I think I could make this work. How can I make a conditional branch asking for a skill target's target index?
Or is there another way to do this?
I have a "Commander" class that orders other allies to attack out of turn (using Yanfly's ATB or CTB system.) The cost of this is that it interrupts the ally and can only be used for a few skills.
For the mechanic to work properly, I need to use Force Action. However, for the mechanic to have appropriate strategic depth, I need it to be targetable.
I'm trying to work it through a common event. I have a "Order Attack - PartyMember" skill for every party member (unlocked through friendship quests.) When the skill is used, it evokes a force action common event directing the party member in question to attack. What I need is for the forced action to be targetable at a specific enemy.
If I could find a way to make a conditional branch ask for the skill target's target index, I think I could make this work. How can I make a conditional branch asking for a skill target's target index?
Or is there another way to do this?
