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I'm not getting a common event to fire, when executing a skill that fires that common event. Explanation and screen shots below, hopefully.
The game I'm working on involves having the player walk up to an event, which has a conversation with them, each time the event speaks, it's a lie, which the player needs to choose a verse, stored in skills, to refute. The verses are gained via level up, finding on scraps of paper, etc, or via events. So it needs to be a variable list that the party members have stored, not a choice list.
Anyway, I have a test event on my first panel.
When the player 'talks' to the event, the following code runs:
(This should open the menu, allowing the player to select a verse from one of the characters, which should turn on a corresponding switch, which is then checked by the event when control returns to the event.
This forces the character to open the menu screen, where they will choose the correct verse from skills.
As long as they HAVE the correct verse stored, and choose the correct verse, it should fire the common event 2tim215.

(The scope on this skill is NONE, so that it doesn't have to be 'applied' to any person, just used...)
The common event fires the code below, setting on the desired switch that the original event will be checking:

When control turns to the event, though, the switch does not appear to be on, and the text window in the common event never shows up either, which tells me the common event is NOT running.
Instead I get:

Is this a setup issue? Or a problem with the scope of the skill??
(Oh, and PS, is there an easier way to do this? I'm going to have literally HUNDREDS of verses in this game, all firing common events to set switches (not parallel, just event driven) But I need to get the base process right before diving into setting them all up.
The game I'm working on involves having the player walk up to an event, which has a conversation with them, each time the event speaks, it's a lie, which the player needs to choose a verse, stored in skills, to refute. The verses are gained via level up, finding on scraps of paper, etc, or via events. So it needs to be a variable list that the party members have stored, not a choice list.
Anyway, I have a test event on my first panel.
When the player 'talks' to the event, the following code runs:
(This should open the menu, allowing the player to select a verse from one of the characters, which should turn on a corresponding switch, which is then checked by the event when control returns to the event.
This forces the character to open the menu screen, where they will choose the correct verse from skills.
As long as they HAVE the correct verse stored, and choose the correct verse, it should fire the common event 2tim215.

(The scope on this skill is NONE, so that it doesn't have to be 'applied' to any person, just used...)
The common event fires the code below, setting on the desired switch that the original event will be checking:

When control turns to the event, though, the switch does not appear to be on, and the text window in the common event never shows up either, which tells me the common event is NOT running.
Instead I get:

Is this a setup issue? Or a problem with the scope of the skill??
(Oh, and PS, is there an easier way to do this? I'm going to have literally HUNDREDS of verses in this game, all firing common events to set switches (not parallel, just event driven) But I need to get the base process right before diving into setting them all up.
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