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- Jul 4, 2019
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Hello everyone.
I had this project where I'd set up an Intoxication system. In it, using RPG Maker MV, I had an item that had a chance to apply an intoxication state. Once that state was applied to the actor (actor 1), using a common event, it would make it to where they couldn't "walk straight". What it did was if the state was applied, it would change the movement route for when the "Right" button, or the "Up", "Down", "Left" buttons were pressed, players would move in a different direction than expected. It worked.
Some files got corrupted and I had to re-event this intoxication system and it is NOT working with the buttons for some reason!
I have a common event running parallel with a specific switch, so that when the Intoxication state is applied, a balloon icon appears, then goes into an Conditional Branch: "If Intoxication state is applied to actor 1", then...and that's where I have the button press and change movement routes added in a nest of that condition, like the following...
The item applies a state (intoxication---let's say it's successful).
Common Event:
+Show Balloon Icon: Player, Sweat (wait)
+If : Hero is affected by intoxication
+If : button [DOWN] is pressed down
+Set Movement Route : Player (skip)
: : +Turn Left
: : +Move Left
Etc., etc., as far as each of the four movement directions (I just didn't feel like typing them all out here).
Then, of course the "END" at the bottom of those. I did not apply an Else Condition, though I have tried testing it with that just in case that made some kinda difference.
NOTE: I nested the above, yet it doesn't show up that way once posted, so I attached screen shots...
(the second screen shot is a different way I tried the code in the fresh, new project.)
I tried this without the Parallel setting, and just with "NONE", and that still calls the Balloon Icon, but not the conditional movement. I can get the common event to work, to be clear---it will be invoked/triggered, yet will only do the balloon icon and not the movement instructions. Any clues as to what is going on here? As stated, I had this working before...
I did also start a FRESH, NEW project and tested it the same way to see if a plugin was interfering, yet I got the same results with no plugins...any clues guys?
~~~Genuinely,
Remy K.
I had this project where I'd set up an Intoxication system. In it, using RPG Maker MV, I had an item that had a chance to apply an intoxication state. Once that state was applied to the actor (actor 1), using a common event, it would make it to where they couldn't "walk straight". What it did was if the state was applied, it would change the movement route for when the "Right" button, or the "Up", "Down", "Left" buttons were pressed, players would move in a different direction than expected. It worked.
Some files got corrupted and I had to re-event this intoxication system and it is NOT working with the buttons for some reason!
I have a common event running parallel with a specific switch, so that when the Intoxication state is applied, a balloon icon appears, then goes into an Conditional Branch: "If Intoxication state is applied to actor 1", then...and that's where I have the button press and change movement routes added in a nest of that condition, like the following...
The item applies a state (intoxication---let's say it's successful).
Common Event:
+Show Balloon Icon: Player, Sweat (wait)
+If : Hero is affected by intoxication
+If : button [DOWN] is pressed down
+Set Movement Route : Player (skip)
: : +Turn Left
: : +Move Left
Etc., etc., as far as each of the four movement directions (I just didn't feel like typing them all out here).
Then, of course the "END" at the bottom of those. I did not apply an Else Condition, though I have tried testing it with that just in case that made some kinda difference.
NOTE: I nested the above, yet it doesn't show up that way once posted, so I attached screen shots...
(the second screen shot is a different way I tried the code in the fresh, new project.)
I tried this without the Parallel setting, and just with "NONE", and that still calls the Balloon Icon, but not the conditional movement. I can get the common event to work, to be clear---it will be invoked/triggered, yet will only do the balloon icon and not the movement instructions. Any clues as to what is going on here? As stated, I had this working before...
I did also start a FRESH, NEW project and tested it the same way to see if a plugin was interfering, yet I got the same results with no plugins...any clues guys?
~~~Genuinely,
Remy K.
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