Common Event limit?

JamesdomusGames

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Is there a limit to how long a Common Event can be?

What I'm doing, is instead of the built in level up system, I'm giving the player the ability to change the parameters to how they want them. In so doing, I have to make a Variable that holds the character's level, and then use a Common Event to manually level them up. So, for a max Level 30 character, that is making for quite the long Common Event. Is that going to be a problem? Should I use a new Common Event every 10 or 15 levels?
 

Rinobi

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I doubt you'll need to worry about something like that, but if your event is as long as you're thinking, there's likely a much more efficient way to accomplish your task.
 

JamesdomusGames

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Thanks for the info. :)
 

Zeriab

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For RMXP I did a test and gave up once I reached around 100.000 event commands with the common event still working just fine. I expect the same to be true for RMVXA.
But if you are worried, do a copy+paste test like I did.
 

JamesdomusGames

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Actually, through trial and error, I discovered that there is a limit. I copied and pasted a section and it brought me back up to the very top of the Common Event. I had to start a second one to finish what I'm doing. So there is a limit, but it's pretty big.
 

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