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I have set up a simple web system were the game pulls a version number from the server,


How it works:


Game retrieves the version number from the servers rb file version.rb which contains the following code:


$server_version = 0.1


Then it evals the version.rb file to inster the global variable into the game,


The game compares the $server_version to the $client_version using this code:


if $client_version != $web_version then
$game_temp.reserve_common_event(2)
end

# This is run inside of an in-game event.


this should simply run the common event if the two numbers are different,


so I changed the $client_version to 0.0,


if my math is correct 0.0 does not equal 0.1,


so why isn't the common event starting?

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