Common Event Queue

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,556
Reaction score
3,811
First Language
English
Suppose you had an item that gave you lots of fruit upon use by calling common events. Each common event will randomly select a fruit and add it to your inventory. So you figure if you just create multiple common event effects, the game will run it multiple times.

When you go and test your item, you will realize that it doesn’t work; the game only runs the common event once, instead of 5 times as shown in the screenshot above.

The issue here is that the default engine only supports one common event at a time; if you need to reserve more than one, the previous common event requests will be overwritten.

However, by using this plugin, you can reserve as many common events as you want and all of them will be executed.
 
For more information and downloads, go to HimeWorks
 
Last edited by a moderator:

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
645
Reaction score
382
First Language
English
Primarily Uses
N/A
These are the kind of scripts that I like to see. Expanding on the capabilities of the engine without confining people to a specific system.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

The Ace attorney series are so great games... But at the same time such a travesty.
Made a video showcasing a plugin (by Lanza) that adds 5 more weather effects to our MV games. :LZYsmile: Namely:
Ash-dust,
bloodrain,
Cherry Blossom Petals,
Hail,
and bubbles.

I just like this website:
lol

Forum statistics

Threads
103,239
Messages
998,301
Members
134,729
Latest member
Takufy
Top