- Joined
- Aug 31, 2017
- Messages
- 30
- Reaction score
- 22
- First Language
- English
- Primarily Uses
- RMMV
I will be very very swift.
After having spent quite a bit of time bringing my project up to completion-I have noticed that there is one nifty addition I could implement. Thanks to Vlue's Advanced Game Time script, and Yanfly's Save Engine, I thought that I could PERHAPS display, on the Save Screen, the Date in which the Save File was made.
Now then, why am I not posting in Script Support? Simple.
I pretty much know how to do it, it's as simple and as explanatory-but, the real problem is this.
I would like to run a Common Event which writes down the Date in a Variable, which I already know how to do, but I haven't the slightest of clues as to how I would go about forcing such a thing Right before the Save File is written. I.E. Do I add a line or two in which script? Where exactly? Which process do I have to "Ninja" to store the data in the Variables I require?
So... Any Clues?
~Daena Grey
Quick Edit: On Second thought, I am under the impression this still pertains to Script Support... Oops. My Apologies.
After having spent quite a bit of time bringing my project up to completion-I have noticed that there is one nifty addition I could implement. Thanks to Vlue's Advanced Game Time script, and Yanfly's Save Engine, I thought that I could PERHAPS display, on the Save Screen, the Date in which the Save File was made.
Now then, why am I not posting in Script Support? Simple.
I pretty much know how to do it, it's as simple and as explanatory-but, the real problem is this.
I would like to run a Common Event which writes down the Date in a Variable, which I already know how to do, but I haven't the slightest of clues as to how I would go about forcing such a thing Right before the Save File is written. I.E. Do I add a line or two in which script? Where exactly? Which process do I have to "Ninja" to store the data in the Variables I require?
So... Any Clues?
~Daena Grey
Quick Edit: On Second thought, I am under the impression this still pertains to Script Support... Oops. My Apologies.

