Common Event - Skill help

dayhjawk

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I want to setup a skill, that if the actor that has it, is at full HP, then the skill will go off at the start of each battle turn. If the actor isn't, then it doesn't work. 

I can't figure out how to get it to check if the actor is at full HP or not.
 

Kenen

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You can determine if an actor is full HP by assigning their current and max HP to two separate variables and then checking them against each other using a conditional branch.
 
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dayhjawk

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Actually, I think I need some help on setting this up. I thought I could do it by having a switch turn on at the start of combat, and each turn force action: skill - (heals party), but it's not working. 

I thought I could setup a common event, parraell process when a switch is on, it would check to see if the actor has the skill learned, if so, then it would force action each turn long as that actor's hp is maxed. otherwise it doesn't do anything.  
 

Kenen

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What exactly are you trying to accomplish? You need to outline what you want to occur in steps so that someone can point you in the right direction.

It's very easy to trigger a skill via Force Action at the start of every turn if Actor 1, for example, is full  HP. However, it it likely won't do exactly what you want, because the Force Action command will eat/override whatever other action you select for that Actor. So, it'll run your desired effect, but it'll also consume that actor's turn. As a result, I'm thinking that Force Action isn't going to be the way to go.

That said, you need to outline the following:

  1. Conditions that must be met (e.g. Actor 2's HP must be full).
  2. Results of those conditions being met (e.g. at the start of every turn, the entire party recovers 50 HP).
From there, someone can point you in the right direction (via eventing or a plugin).
 

dayhjawk

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What I am tring to do is this:

1. Any actor knows Skill 01

2. that Actor is at full HP at the beginning of each turn

3. Party heals for a certain amount (would like to be a formula/skill)

4. That actor is still able to do an action that turn

5. If actor is not at full hp, the effect does not happen.

6. Actor heals back to full, effect goes off.

7. If multi actors know that skill, then multi effects goes off.

8. Skill 01, has different "ranks" meaning there is a skill 01, 02, 03, 04 and 05. Each rank, is a better verison.
 

Andar

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Parallel Process is stopped during all scenes .- and the battlescreen is a scene, so a common event parallel process will never work during battle.

You'll need to use troop events instead - and those have different conditions anyway.

However, be warned that you cannot use ID #1 and #2 for your special skills as those are already overrides from the engine.
 

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