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Hi all

I'm relatively new to rmmv and suspect I am doing something wrong as I can't find a thread for this issue.

In my project I have two common events; one grabs the map id, X and y coords of the player. The second transfers the player to the stored location. My issue is that the second common event to transfer doesn't seem to trigger when called - it is either transferring the player to their current coords (I'm using a transparent actor on a cutscene) or it is not triggering at all, I don't think there's a way I can differentiate. When I store the id/X/y I am using the data "game data" drop-downs. Am I storing a value or just a reference to the game data?

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