Hi everyone,
I have a parallel Common Event that triggers when a character consumes a specific item in open play, and it runs perfectly, however, I would like this to run only the first time this item is consumed. I have tried using the Common Event itself to change the switch to off, but this doesn't work because it's not triggered by the switch, it's triggered by the consumption of the item...
At this point the only solution i can think of is to make 2 copies of the same item, the first one you pick up is linked to the Common Event, and then all subsequent pick ups is the version of the item that isn't linked to the Common Event...
As always, any help is much appreciated!