Morizel

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I have a quite specific idea to realize in MZ.
How to make a situation in-game, where actor A casts a skill but spends actor B's MP? For example, Mage casts Inferno skill. But he doesn't spend his own MP. Instead, he spends another Slave's MP which is at the party and active.
 

Andar

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theoretically this could be done by damage formula coding, but the required code would get messy the more spells and actors included.

so you'll have to ask for a plugin with that option.
 

Morizel

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theoretically this could be done by damage formula coding, but the required code would get messy the more spells and actors included.

so you'll have to ask for a plugin with that option.
Thank you for your reply. I'll ask for it later.
 

Morizel

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Sorry for the double post. Just last question: it's possible to change an actor's default attack via state or equipment? I know that there are many ways to do so in MV, but I'm new to MZ.
 

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It's possible by default in MZ. =) Check "Attack Skill" under Traits.
 

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Finally got my website fixed and the security sorted so it's been a productive day. Can I go to sleep now? I mean... I don't need to work right?
It's always a good idea to refresh yourself on what your plugins do. I'm working on a map with opening walls, and I was about to tear my hair out over how much image editing and hand-constructing of autotiles I'd have to do, when I looked again and saw @Shaz 's Tile Changer could copy areas from another map.
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