If you don't want to wait for it to be merged, you could grab it straight from my repo.I have the most recent version on GitHub, though it appears the pull request with fixes has yet to be approved as Aesica's fix is only a day old and GitHub for MZ is 3 days old. Hopefully it comes through soon as my problem may already be solved.
Yeah, solid black (#000) is the default, so if you want it to be less intense, use set tint in a self-erasing parallel/autorun event. Just note that this becomes the new default, so if you set it to say, #f00 on one map, then go to another map, it'll still be #f00.Edit: Quick question: I'm noticing now that I have an empty invis light event on the map that it's defaulting to tinting everything black (max darkness). Is this normal? Not a complaint, just curious if this is the reason everything is black without a Set Tint command.