@Platsch What plugin are you even using? I don't recall (<Activation Square: 3>) being a function of this plugin, so where is that from? A temporary, but tedious solution would be to sorround the fire in question with events that upon player-touch turn off the fire again.
@ImaginaryVillain Concerning my light-lagging issues;
One peculiar thing I found (
and a temporary or even permanent fix(?) for my light-lagging-problem) is that it seems that if the affected events have any kind of autonomous movement, their light will NEVER lag behind.
So what I did was I went to every problematic event that suffered from light lagging behind and changed the "autonomous movement type" from fixed to custom. I didn't even have to put any commands into the custom route and it still works!
