Agreed, there's so much going on with this plugin it's quite difficult to not mess something else up. Which is why I usually just mess with my minimal offshoot version, less I can break there.
@DarkSearinox92 So here's the problem, by default MV/MZ doesn't have the functions in question from whatever plugin you're using to move the camera. So I can't just call upon them in this plugin, else it will break for everybody else.
But I have a solution of sorts, I have added...
$gameVariables.SetActiveRadius(#)
...as a script command it understands. What this does is adjust the Lights Active Radius to something different than what's in the plugin parameters. So before you move the camera, run the script command to make the radius larger so it won't matter you're too far from the player. Then when you're done, run it again to set it to what you normally want.
If I have the time to research a better solution at some point, I'll revisit it. Also this update is in both Community Lighting MV and UMC Lighting MV, which is already on the GitHub.