- May 12, 2018
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You have two easy options:So I'm not sure if this was addressed or not (it probably was but that's a lot of reading), but I'm only wanting to have one map have dark lighting where I want my other maps to be normal. Do I need to set a tint or something? I'm still learning how rpg maker works and I just got MZ so I'm a bit of a newb. Thanks in advance!
- Go into the plugin parameters and set "Light event required" to true. Now, no map will be darkened without at least one lighting event in it.
- Alternatively, you can put a tint plugin command in both the event that transfers into that map to darken it, then another plugin command in the event that exits the map to return the tint to normal. This will probably require you to set the tint initially on a new game as well.