- Joined
- Jul 21, 2015
- Messages
- 47
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- 9
- First Language
- English
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You can change the tint of the battle screen with plugin command, but it would change the whole screen, not the region around the flame.
And this circles back to what I said when I first appeared on this thread:
Hey, friends! Quick question here- is this plugin still taking feature requests?
Now that I've confirmed it doesn't really work the way I thought it would
- Placing a light based on an animation would be far more consistent. If I can attach a light to a fire animation, every time I call that fire animation, it would spawn the same light.
- It would also be less clunky - placing another event near something that you may want to light up is a functional workaround, but painful to manage if it's something you want to do more than a few times. Every time you want to do it, you'd have to double up on the events, and if there are more animations that might show a different kind of light, it can be even more to manage.
- Fights in dark places would be a great spectacle to look at! Think a light mage adventuring through an unholy temple or a dark cave - there's so much that could be done here! It might not have great gameplay benefits, but it would be great to watch and super memorable.