- Joined
- Apr 25, 2022
- Messages
- 48
- Reaction score
- 12
- First Language
- English
- Primarily Uses
- RMMZ
I'm wondering if this will be more powerful than Shora's plugin. I've set up a bunch of lights, and if I switch, I'd want it to be for good reason.
Here, see attachmentsHi, I am trying to download the MV demo but whenever I click on the MV I cannot see a download button.
I downloaded the MV demo, and this definitely looks like a system I'd love to use. However; where is the light file pulling from? Do we have the option to make/use our own? In other lighting systems I've used, there's a file saved under "pictures." Just curious if we're able to use our own?
They do work automatically (at least do in my experience) based on the tint used on the current map. Note that some battle plugins that affect battlebacks/layers/etc might have conflicts, given how awfully done the whole battleback system was done in the RM base code.I'm having a SLIGHT issue. everything works perfectly except I can't get the battle tints to work unless I use a plugin command. I dunno if that's supposed to be the case? I do know that whenever the player get's an advantage or surprise, because of it tinting with commands, it doesn't tint until after the message. even with the messages off, it still take a brief second to tint. are tints supposed to work automatically with the parameter? because it's not on my end...
Unfortunately I have alot of branching conditions that have different pathways, I was hoping I could get the same desired results on a singular page.
I feel like there should be a plugin command for an event [self] included for the flash light.
I'm wondering if this will be more powerful than Shora's plugin. I've set up a bunch of lights, and if I switch, I'd want it to be for good reason.
I'm having a SLIGHT issue. everything works perfectly except I can't get the battle tints to work unless I use a plugin command. I dunno if that's supposed to be the case? I do know that whenever the player get's an advantage or surprise, because of it tinting with commands, it doesn't tint until after the message. even with the messages off, it still take a brief second to tint. are tints supposed to work automatically with the parameter? because it's not on my end...
@Alexandre
@Aesica
Hello Guys.I have a very strange fact to report to you. I will attach at the bottom, two video captures.
I have noticed that a few times, when I start the game in test mode, when I move the character, the screen flicker.
It doesn't always happen. If you open the Test_1 file you will see that the game goes smoothly at the beginning.
Then I try to restart it continuously with F5 and it always continues smoothly.
From a certain point it starts to flicker around 0:35 or 2:30.
In the meantime, if you see, I also try to close nwjs completely and start it again.
It doesn't always do that. It only happens sometimes.
There was a time when I was testing the light radius to turn lights on or off remotely. In that test, the game started snapping, then I walked away a bit and the light went out. At that moment the game settled down. Very strange... (Second link, called Strange Test)
There is definitely something wrong ...: / Something that makes him start badly or bothers him.
In this case I have only active Yanfly core and the Lightning community.
Test_1 https://mega.nz/file/gN4gDDjQ#sWx8VcqGaESeAi-g_saGFY1pYlX6xbyTF1bvHbdn6ZU
Strange Test https://mega.nz/file/8R4wHSQT#xVuuZ1VZP0nJ_ssiK95QC-jwRxjidYdG413BgC77yks
NB: I'm using the latest version of NWJS: v0.60.0
I tried both SDK version (Test) and deployed game (pure nwjs). Same result. Sometimes happens, sometimes not.
I downloaded the MV demo, and this definitely looks like a system I'd love to use. However; where is the light file pulling from? Do we have the option to make/use our own? In other lighting systems I've used, there's a file saved under "pictures." Just curious if we're able to use our own?
@Alexandre However i saw that some improvements and new addon made on the MV plugin, are not reflected into MZ plugin.
Under General Settings, on MZ, miss:
- Daynight Cycle
- Use Smoother Lights
Under Daynight settings miss:
- No autoshadow during night
Also, now the script should be 4.4, but on the plugin you will see 4.3
View attachment 227291
Now, i have the doubt that there is something wrong...
Hey ive been trying to figure this out for ages. Im using Ultra mode 7 with this Script, and its giving me the same issue i had when i was using KhasUltraLighting a long while back. When i try to use the Region blocking for the lights it overlays it onto my screen. Region 1 is the blocking. But ingame it looks like so. Any ideas?
edit: i just realised i'm an idiot and didnt notice the option!! i am still interesting in the other things in this message though
Is there a way to change how dark the screen goes when you have no lights on a map?
terrax lighting used to only tint the screen when there was an active light source.
also- what is the absolute lightest the screen can be while still showing the colored lights faintly. i want my indoor/day times to not be tinted but still show if there is colored lighting.
I figured it would always need to be at least partially tinted- thats why i asked what the lightest tint you can get. I'll check out #AAAAAA and see if it works for meYou can't have both full light during day and colored lighting. Like in real life, the colored lights will fade away. So you need to choose a tinting who is less luminous that the colors you want to show up (may be something like #AAAAAA?). Or choose another plugin, as terraxlighting isn't made for lighting during the day.