I see, then, how can I solve this torches problem?
THE PROBLEM: the torches should be turned off by default and the player should turn them on touching them
I tested all these scenarios:
a) Without using id, makes all the torches ON by default, no matter if KillSwitchAuto is ON or OFF, so I need to use ids.
b) Using ids and having KillSwitchAuto=FALSE, makes all the torches to show the first event page and there is no light, so, this way doesn't work.
View attachment 229833
c) Using id and having KillSwitchAuto=TRUE solves the problem, it shows the second event page and light is turned off, which is perfect.
View attachment 229834
But if I change Kill Switch to OFF, it turns back to ON again, because the priority.
View attachment 229835
d) Stop using Kill Switch, using "Light on" command works, it turns on the light and show the first event page.
View attachment 229836
This is the method I has been using (d) and it is a pain to write 200 notetag ids and 400 plugin commands to turns them ON or OFF, it is an extra problem if I forget what was the last id I used or where it is.
So, I was asking if there is a way to avoid using these ids and use the Kill switch only...
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An extra option I think should work (not tested)
e) Don't use id and make a script to set KillSwitch to ON for all the torches.