Discussion in 'Resource Staff Releases' started by Archeia, Jan 18, 2016.
XP for the rtp, MV for the other stuff.
I know it's largely superficial, but the RM2K and RM2K3 RTP are actually different to one another. But since you've lumped them together (which isn't the worst thing) then my preference would be:
Kinda predictable when I'm making things like this:
Yeah but that's why I separated them when it came to battlers and faces. (The tiles are sorta the same just different palette)
And how RMVX and VXA actually have differences too.
Woohoo!! MV is winning all around!!! XD
Any who, .... I'm also partial too 2k and 2k3, but I'm actually getting good enough to make those myself sooo... But still, would be cool to see some things....
I'm currently using Vx Ace, but plan to use MV for my next project.
For faces, I put Vx Ace - though I'm using busts/portraits in my game, not facesets.
For battlers, I'm currently using Holder-style battlers in my Vx Ace game, so this was a moot question for me. So I put MV for that.
I sill favor XP by far for the RTP. ven if I am now using MV's RTP for my project, I was really pleased with XP. Since there was no face generator included with XP, i voted MV because Ace's generator was annoying. Finally, the side battlers of MV are for me the best thing implemented
The faces aren't referring to the generator but the default rtp style. (It's why I wrote faces not generator or facesets /o/)
@Archeia : Shouldn't we also consider those, as the generator and the associated resources are also part of the RTP after all ?
I didn't add them in the poll due to question limit. Thus I only asked for the art style as a whole.
MV has the benefit of same styled gen parts and face parts but Ace doesn't. And most contributors don't release at Ace's generator style at all. This poll is aimed for what the contributors are giving.
I see. My mistake then. But at least it won't change my vote, as I still prefer MV's initial faces style over Ace's
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