Community Survey: what type of assets would you like to see more often?

Which type of assets would you like to see more in stores?

  • Tilesets

    Votes: 24 41.4%
  • Character Generator parts

    Votes: 11 19.0%
  • Other Graphic Assets

    Votes: 16 27.6%
  • Music Pack

    Votes: 0 0.0%
  • Other Audio Assets

    Votes: 5 8.6%
  • Others (please specify)

    Votes: 2 3.4%

  • Total voters
    58

MushroomCake28

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Since the official survey on what assets we want as a community won't give us the results, I decided to do a little community survey. Since you can only select one options (cause otherwise some people would just check every options lol), please feel free to add some precision by commenting. It would be nice if you specify what exactly you would like that asset. For example, if you'd like some tilesets, is there a particular theme? (arabian, samurai, etc.).

Also, side question, how much are you willing to pay for those assets?
 

Bastrophian

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Personally, Id like to see a proper Airship Tileset, one that works aesthetically well with the MV RTP. Perhaps it could also function well as a Sail Boat too. (So, maybe it could have a sail boat form factor, with semi-modular *airship* pieces).
 

Bastrophian

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Oh yeah! That would definitely be awesome! And having a destroyed variant would be useful for scenes happening after a big conflict too! :D
 

Milennin

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Maybe more sound effects. I like the RTP sounds, but they're super common everywhere.
 

MushroomCake28

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Wow, for now everyone except one person voted for tilesets. Why am I not surprised... but the lack of love for music packs is kind of sad.
 

TheoAllen

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Here're some resources that I usually autosaved when I discovered them based on priority
  • Animations.
  • Tileset (any kind, but prefered if matches with RTP).
  • Old-RPG styled MIDI resources.
  • Cute/Simplistic sideview battlers for enemies (Like Aekashics and/or Milano Cat battlers).
  • Animal/Monsters sprites.
  • Sound Effects.
  • Probably windowskins.
That said, I voted for "Other Graphic Assets"
 

MushroomCake28

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@TheoAllen True! More graphic assets in general (not only tilesets) would be nice. I completely forgot about how I would love more battle backgrounds.
 

Finnuval

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I'd like to see more cultural diversity in tile sets like african, arabian, etc.
Also some 'new' themes like pirates etc for all resource types :)

As for what I'd pay for it that would depend in the quality and quantity
 

Uzuki

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I would like to see more modern/Sci-fi/lowlife-high tech tilesets. I feel that more of my games are leaning more into modern and futuristic settings and you could never have too many of those.
 

Jules98

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I really would like more sound effects. The ones in the rtp aren't bad, but as mentioned there isn't much variety.
 

Wavelength

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I think Tilesets are definitely the most useful resource among those that you've listed, because they tend to have the most "generalizable" use (you can use them in a lot of different games and they'll still feel like they're appropriate to the game's theme), and they're the hardest to create/commission on your own. RTP-style are definitely the best type of tilesets, since anything else means that using RTP assets (or anything in the style of RTP) will cause a stylistic clash.

The price I'm willing to pay for assets really kind of depends on how extensive the tileset is. I feel like the more tiles there are in a given theme, the more valuable every tile in that theme is. For example, I feel like the Royal and School tileset packs are overpriced even at their fairly low prices, whereas Celianna's Futuristic tiles are a great deal even at their higher price because the range of tiles (and the thoughtfulness in what essentials were included) mean that the pack is extremely useful.

Not listed in these options is Script/Plugin packs - stuff like Luna Engine. I'd love to see more of these in the store! Packs that make the engine a lot more flexible and don't require the designer to have scripting knowledge to change up the core engine are really nice purchases.
 

somenick

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I voted: Other Graphic Assets

I'd like to see more parallax backgrounds. Distant trees for forests, shorelines for seaside based places, alien planets, and the like. I often copy and paste battle backgrounds to create parallaxes. Tilesets represent the "near" world while parallaxes represent the "distant" areas. If that makes any sense, LOL.
 

Bonkers

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I can explain the lack of votes to music packs, since the media itself is universal. You can download and use CC or free music from any number of sites or commission musicians individually for a project. Having a music pack isn't as unique an experience for commercial games, and some non commercials as it lends itself to the scenes and characters. This is a stigma on music that isn't on any other resource. You can get artwork, pixel work, and even coding that can be used in multiple projects, but once the music gets over used or dated it drags down the experience.

People are also undervaluing stings (Meta Effects) and Sound effects, since they aren't a priority when making a story or visual experience. No one goes into the editor thinking that these small parts will add up, and they do.

Tilesets will get the most mileage, and use of any other product listed here.
 

D.L. Yomegami

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I voted for "Other Graphical Assets." As I mentioned in the official survey topic, I'd just like a bunch of character packs to play around with, particularly if they match up with the RTP or just have enough to fill up a whole game on their own. It'd be especially nice if they came with frontview battlers as well. I'm not particularly fond of the character generator (it's kind of limited, especially when it comes to making emosets, and can't make frontview battlers), so I just prefer to use premade characters.

After character packs would be battlebacks, which are almost nonexistent. As of now there's so few available it's easier to make do with the default ones or just try to cobble together one's own; there's still gaps in the areas the former covers and the latter isn't an easy option if one lacks graphic editing skills.

After that would be frontview battlers, which are also uncommon. It's to be expected since sideview is far more popular, but it's still rather disappointing.

More tilesets would indeed be nice, for reasons that others have stated more eloquently than I can. While there's still a notable lack of certain types (like snow worlds), they aren't a priority for me since one look through the Resources section here reveals a nice variety of free tileset addons, plus there's a fair few tileset packs available already.

More sound effects are also nice, since they're kind of neglected yet can help change up a game's feel a lot. That being said, sound effects are something that can work in a lot of stuff outside of RPG Maker, so worst come to worst it's not too difficult to find a source of sound effects elsewhere on the internet.

There's a billion-and-a-half music packs in the official store already, plus a fair few more in the General Resources section here on the forums, and that's just from here. That being said, there are some music types that seem to be rather lacking (for example, I'd love to see a music pack dedicated solely to battle/boss/final boss themes).

All that said, what I'd be willing to pay for all this depends on what's available in the pack. I'm not likely to drop ten bucks on a tileset that only covers one room, but ten-twenty for a full pack of characters with map sprites + frontview battlers + full emotion sets is perfectly fine, and something like thirty-fifty for a graphics pack that could cover an entire game on its own is a bargain. If I'm paying for assets, I'd also expect professional quality with actual effort put into it; if I wanted pig waste, I could make it myself without paying a cent.

It also depends on the terms; I'm not buying anything that's strictly for noncommercial use or disallows editing of the resources (or heaven forbid, both!). While I'm mostly planning on making free games (albeit with the option for donations, which would send them into commercial territory anyway), I'm sure plenty of others would use paid assets in commercial games, and for them it'd be nice if they could earn back their investment and make their game at least a little different from others using the assets.
 

MushroomCake28

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So it seems graphic assets are widely more popular than all other types of assets. Mostly tilesets, and after that battlebacks/characters/battlers. I'm actually surprised to see the demand for Sound Effects, and the lack of demand for music pack.
 
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I'm actually surprised to see the demand for Sound Effects, and the lack of demand for music pack.
Music as long as its in mp3 or midi formats can usually be used in any and all projects regardless of engine. There's no tilesize, less emphasis on style matching, even non game designers often produce game-suitable music (whether that's their intention or not). So long as you can download it and the terms allow, you can use music in any project you like.

Sound effects on the other hand tend to be more specialised and harder to come by outside of the specific communities which use them. You wouldn't set an audio player to play through various sound effects while you work or relax, for example.
 

taaspider

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I particularly would like more Animations and SV animated battlers. Some sound effects to go along with animations would be really welcome as well.

I'm currently struggling to build my skills set. I want to differentiate the animations from RTP (making them more interesting and less repetitive), and it really frustrates me that I can't find assets that go well with my ideas. I have decent gimp skills that I could create my own, but that just increases the amount of work required and pushes away an eventual release date :blink:

There's a decent number of freely available tilesets, many of which have an editable license (so we can mix and match to create more diversity).

For music, there's a lot of places where you can get a fair amount of them with a free license. For now, that covers my more urgent needs. However, for a final product (especially if it is commercial) I think I would commission a unique song at least for the title screen, so I can have something unique and tied to the game's theme.
 

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