Companions (A parody of monster catcher games)

Benjamin Kuli

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DESCRIPTION
 
Welcome to the world of Companions. In this world, your weirdest dreams will come true. You're capable of collecting... well, companions. If you haven't realized it from this game's title already. In other words: your dream to beat up a grandpa by your zombie dog become true... you weird sicko.
 
A game that is loosely based on classic Monster Catcher games, featuring a humorous storyline of an average kid who finds himself in trouble as soon as the journey begins. While the game is an homage to some older franchises in this genre, it has some unique twists both in the story, and especially gameplay wise.
 
Your mission is to visit a mysterious Tower, collect as many companions as possible, while also complete the Tower's ten floors. It won't be that easy, as the floors are frequently changing as soon as you leave or re-enter, and the difficulty between the different stages is perceptible.
 
Are you ready?
 
GAME FEATURES
  • A story that is both a homage and a parody of the monster catcher/capture genre, and series like Dragon Quest & Pokémon.
  • Rougelike elements. For example, the main goal of the game is to beat a dungeon (a tower). However, the tower randomises each time you (re-)enter.
  • The tower's featuring 10 completely different floors. Some of them are even puzzle levels, and a few of them has death traps.
  • Recruit as many Companions as you can. Each of them has a unique ability, and the more you catched, the better chances you have in beating the game.
  • The game's rewarding both "slowly, but surely" and "high risk, high reward" playstyles.
  • Lots of hidden content and unlockables.
  • Frequent updates and additional content after the game's release.
  • Interactivity, not only in the game, but between the players and developers. We do our best to implement features you want to see.
  • And more...
DOWNLOAD LINK
 

 
CLICK on the sprite to start the download.
 
Or simply just click HERE.
 
SCREENSHOTS
 
 
 
 
 
 
CREDITS
 
Directed, Produced, and Written by Benjamin Kuli
 
Supervised by Greg Forte
 
A Video Game made by Blue Flame Candle. All Rights Reserved.
 
Enterbrain - RMVXA Engine
 
"Yanfly" - Core, Value, Battle and Party Scripts
 
Cidiomar R. Dias Jr. - Input
 
"Tsukihime" - Custom Database, Input Maintenance
 
"Craze" - Element Mash
 
Jason (from RPGMakerWeb.com) - Old School Modern Pack
 
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Benjamin Kuli

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Here's the soundtrack of the game. While I'm actually satisfied with the result, I'm planning to expand it during the next update, maybe even re-doing some of the tracks if it is requested.
 

Benjamin Kuli

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Here's the trailer of the game, which is suggesting more about the atmosphere rather than the gameplay itself. Have fun!
 

Archduke

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The spritework looks pretty well done, but that music is so.... awkward. A lot of the time not being on the beat and it kinda throws one off. Good luck with the project though!


- Duke
 

Benjamin Kuli

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The spritework looks pretty well done, but that music is so.... awkward. A lot of the time not being on the beat and it kinda throws one off. Good luck with the project though!


- Duke
Thank you so much. Is there any specific music that you found awkward? If so, I may re-do it in the near future. :)
 

Archduke

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The very first track in the OST.


- Duke
 

Vox Novus

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Just a suggestion but you might want to add a screenshot that clearly defines exactly how you catch/encounter monsters. I.E. is it more of an action game or a turn based rpg; I know you say its like Pokemon or dragon warrior monsters but people may be unfamiliar with those or then expect it to be highly similar to those then end up getting something different. As it is with your screenshots I can't really assume one way or the other exactly what the gameplay is like. 

Edit-Oh just saw the video so I guess I got my answer. Might want to put that in the original topic as well.
 
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Benjamin Kuli

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The very first track in the OST.


- Duke
Thanks, well, I see what may be the problem with the track. Actually, I have zero experience with 8-bit music, and I only did it because the team suggested it would fit better with the game. However, as I see how many people actually complain about the soundtrack, there are two options:


- I re-do all the problematic soundtracks, and even expand it with a track or two.


- I re-make it to a fully orchestrated soundtrack instead of an 8-bit OST.

Just a suggestion but you might want to add a screenshot that clearly defines exactly how you catch/encounter monsters. I.E. is it more of an action game or a turn based rpg; I know you say its like Pokemon or dragon warrior monsters but people may be unfamiliar with those or then expect it to be highly similar to those then end up getting something different. As it is with your screenshots I can't really assume one way or the other exactly what the gameplay is like. 


Edit-Oh just saw the video so I guess I got my answer. Might want to put that in the original topic as well.
Yeah, indeed, I forgot to put the new video to the open post. I'll do it as soon as possible.
 

Archduke

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The 8-bit fits, it just needs more work. Gotta practice with it more.


- Duke
 

Benjamin Kuli

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I decided to recreate the soundtrack, and here's the main theme. However, I create two completely different versions: the first one is the good old 8-bit style, while the second one sounds more like "new school" Nintendo stuffs with orchestral elements.


Which one do you prefer? Or do you want to see BOTH styles in the game? (So you could choose which OST you want to hear during the game.)
 

Vox Novus

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I prefer the 8-bit song, i also think the style fits in well with the visuals of the game.
 

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