RMMV Compatibility between Galv Spawner & QMovement

Riazey

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This might be a long shot because I'm sure I've seen it asked about before but TvT Qmove is just king for colliders and yanfly spawner doesn't work for my project.

It seems that when qmovement is installed events spawned using Galv's spawner are completely uninteractable via event touch or action button. I have been talking to some people who say that if the collision comment is set to the image below then the action button will still work most of the time, and that would be fine for me, but I can't even get that to work qvq aaaa- The same event works fine when not spawned using Galv's Spawner.

1603310308591.png

Side-Note: The colliders themselves still work just no interactions! There is another incompatibility where the qmove colliders remain after despawn until the player returns to the map but this can be fixed by going to a page with <collider: box, 0, 0, 0, 0> before despawning it.

Is there a way to fix this incompatibility anyone ever figured out? :kaocry:





PLUGINS:
- https://quxios.github.io/plugins/QPlus
- https://quxios.github.io/plugins/QMovement
- https://forums.rpgmakerweb.com/index.php?threads/galvs-event-spawner.61878/
 

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