- Joined
- Apr 24, 2017
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- RMVXA
Hey guys, should be an easy fix but I'm not super great at scripting in rpgvxa.
In-battle, the character moves forward when it's their turn, and they return to their initial position when their turn ends. Even after the last enemy is defeated, they're supposed to return to their default position.
However, after adding in Yami's CATB system, the character no longer returns to their initial position when the battle ends. This results in an instant game crash after getting through the "EXP gained" dialogue.
Note that "Eric" is not in line with the other party members like he should be.
This is the error message and the script segment it leads me to.
Yanfly's Visual Battlers Script: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/
Yami's Classical ATB Script: https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/old-ace-scripts/catb.txt
Any ideas on how to fix this? I would really like to use active-time battling in this game.
Thanks guys!
In-battle, the character moves forward when it's their turn, and they return to their initial position when their turn ends. Even after the last enemy is defeated, they're supposed to return to their default position.
However, after adding in Yami's CATB system, the character no longer returns to their initial position when the battle ends. This results in an instant game crash after getting through the "EXP gained" dialogue.
Note that "Eric" is not in line with the other party members like he should be.
This is the error message and the script segment it leads me to.
Yanfly's Visual Battlers Script: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/
Yami's Classical ATB Script: https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/old-ace-scripts/catb.txt
Any ideas on how to fix this? I would really like to use active-time battling in this game.
Thanks guys!
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