- Joined
- Jul 19, 2012
- Messages
- 26
- Reaction score
- 27
- First Language
- English
- Primarily Uses
So I've been trying to use Yanfly's Ace Skill Menu with Yami's Skill Equip script with very little success. Just having the scripts alone causes Yanfly's ASM to overwrite Skill Equip, as Skill Equip relies on the default skill menu. And whenever I try doing it myself, I end up with errors galore! The closest I have gotten was putting :command_equip_skill into the handler methods slot of ASM, and...
Just no. I have to hit enter twice to get to skill selection, then hit back so I can bring up the entire list. Not to mention half the actual script is missing...
This is how it suppose to look like. The most important fact to take is the second window showing the information.
So I was wondering if it would be possible to get a compatibility patch between the two? Before someone worries about it, both scripts have their creator's permission to edit.
Important Facts of Note:
I might ask for a Skill Equip Points add-on or a way to add or subtract skill slots add-on for this at a later time, but let's get the script working, first.
Just no. I have to hit enter twice to get to skill selection, then hit back so I can bring up the entire list. Not to mention half the actual script is missing...
This is how it suppose to look like. The most important fact to take is the second window showing the information.
So I was wondering if it would be possible to get a compatibility patch between the two? Before someone worries about it, both scripts have their creator's permission to edit.
Important Facts of Note:
- I am using Luna Engine, and I do plan on messing around with the menus. This should not be of much concern, as I can easily mess around with window sizes and positions.
- Window resolution has been edited from 640x480 to 1380x720, and may be changed from now.
- I am using this Passive State add-on.
I might ask for a Skill Equip Points add-on or a way to add or subtract skill slots add-on for this at a later time, but let's get the script working, first.

