Greetings, i'm a fairly new RPGMaker (VXa) user, i'm loving the program so far, the way events, maps, graphic and other assets are easily handled, the way it's set to use by people who have no prior knowledge in programming. I've tinkered with for few weeks, but my projects, if i can even call them that, are consistently bad for various reason (be writer's block, being too cliché and generic, held back by the limitations, not fun to play or all of the above) So i have wanted to try something different, but the amount of information out there is kind of overwhelming and i ended up in the forum instead. If any veteran maker can take a minute to answer these questions, since the're mostly technical i'd be a great help to know if i should start working on this or scrap it up in the stage of proto-idea: TL;DR 1. Is it possible to disable the party option altogether and/or modify the UI (incl. in battle) to look good as a single player game? 2. Is it possible to disable a game's Level Progression System (want to make a game's combat have emphasis on equipment rather than player level and the built-in stat boost it provides)? 3. Is it possible to make a more elaborate crafting system (weapon recycle or destroy and "slot"/upgrade" implementation)? 4. Is it possible to safely implement ammo as a resource/item and tie it up with skill use, as a cost? Thank you for your time, if you seen and read this. If this is the wrong place to post this - i'm not keen on forum posts, apologies for any unwarranted violations.