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- May 2, 2014
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Hi. I'm a beginner with VX Ace. Basically, I want my player to pass over event tiles without them activating yet, be forced to turn back by other event tiles, and THEN for the first event to occur when the player steps on a certain tile. I can't figure out how to do this.
Then for the triggered event, I need an NPC to walk in from off screen. I can't figure out how to have an off-screen NPC triggered by the player stepping on a tile (the one that I didn't want to trigger initially). Then at the end of this event, I need the player to step backwards (which never seems to work when I use this command in an NPC event) onto the other event tile that wasn't initially supposed to trigger (trigger only after stepping back AFTER the previous event has taken place) and then for a second NPC to enter from off-screen.
In the image attached I've marked off some tiles where the events happen:
1&2 - identical events. They give a message and send the player back one space. (No other event on this map should trigger before this event has happened at least once).
3 - This is the tile the player needs to step on which will only trigger after having stepped on tiles 1 or 2 (or both, if they trigger those events more than once). When the player steps on this tile, NPC 1 needs to walk in from offscreen and then dialogue takes place. At the end of this sequence, the player steps back 1 square.
4 - When the player stands on this square after stepping back, and only after the previous two events have occurred, a second NPC then enters from off screen and more dialogue occurs. (then there will be a quick fade-out to add this second NPC as a follower).
Note: Events 3 and 4 should not re-occur ever, even when re-entering the room (only events 1 & 2 should remain after first triggered).
The only events I have set up are 1 and 2. I don't know how to go about doing the other events at all. I'm comfortable using events but this is complex for me as I'm just a beginner. Can anyone tell me how to make this work (even if I have to add in or change more events, it can be more than 4 or less if it needs to).
Thanks!

Then for the triggered event, I need an NPC to walk in from off screen. I can't figure out how to have an off-screen NPC triggered by the player stepping on a tile (the one that I didn't want to trigger initially). Then at the end of this event, I need the player to step backwards (which never seems to work when I use this command in an NPC event) onto the other event tile that wasn't initially supposed to trigger (trigger only after stepping back AFTER the previous event has taken place) and then for a second NPC to enter from off-screen.
In the image attached I've marked off some tiles where the events happen:
1&2 - identical events. They give a message and send the player back one space. (No other event on this map should trigger before this event has happened at least once).
3 - This is the tile the player needs to step on which will only trigger after having stepped on tiles 1 or 2 (or both, if they trigger those events more than once). When the player steps on this tile, NPC 1 needs to walk in from offscreen and then dialogue takes place. At the end of this sequence, the player steps back 1 square.
4 - When the player stands on this square after stepping back, and only after the previous two events have occurred, a second NPC then enters from off screen and more dialogue occurs. (then there will be a quick fade-out to add this second NPC as a follower).
Note: Events 3 and 4 should not re-occur ever, even when re-entering the room (only events 1 & 2 should remain after first triggered).
The only events I have set up are 1 and 2. I don't know how to go about doing the other events at all. I'm comfortable using events but this is complex for me as I'm just a beginner. Can anyone tell me how to make this work (even if I have to add in or change more events, it can be more than 4 or less if it needs to).
Thanks!
