Complex in battle animations

csevans

Warper
Member
Joined
May 1, 2014
Messages
4
Reaction score
0
Primarily Uses
So I know questions like this have been asked and I have done my research but, what I am trying to do I cannot find information on.  I want to have enemies that do random movement in battle. Not attacks for example say I am in a fight with 3 wolfs while one is attacking another “might” sit down and scratch and then return to battle stance. 
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


Are you wanting to know how to make them randomize, or do you want an actual wolf sitting and scratching? The first is just setting up the different actions of each enemy on the Enemy tab and setting the conditions. The second could either be done by an animation (you wouldn't get the wolf sitting and scratching, but you might get an animation of "scratch marks" [like the claw animation] along with some fleas being thrown off) and attaching it to the wolf's "scratch" skill, or if you actually wanted the wolf to sit and scratch, visibly, that would require enemy animation scripts AND the sprites for each frame, which you would need to provide.
 

csevans

Warper
Member
Joined
May 1, 2014
Messages
4
Reaction score
0
Primarily Uses
Like durning a battle an enemy that isn't under attack may do a random animation while waiting.

I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.

Are you wanting to know how to make them randomize, or do you want an actual wolf sitting and scratching? The first is just setting up the different actions of each enemy on the Enemy tab and setting the conditions. The second could either be done by an animation (you wouldn't get the wolf sitting and scratching, but you might get an animation of "scratch marks" [like the claw animation] along with some fleas being thrown off) and attaching it to the wolf's "scratch" skill, or if you actually wanted the wolf to sit and scratch, visibly, that would require enemy animation scripts AND the sprites for each frame, which you would need to provide.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top