Basically I drew a parallelogram (on the canvas) that I don't know how to then put a characters face on it. It just comes out as a seperate bitmap. To get a turn order window designed the way I want, I have to draw 9 parellelograms (not on their sides but standing up)
and learned some additional things like clipping, which would allow me to draw things within that bitmap and clip the exterior(only things inside the bitmap "shape" is displayed). So I'm working out the math to build a parallelogram of any height/width(not finished).
Unfortunately I don't know how to "translate" that information I learned into the 'engine JS' if that makes sense. I can't seem to take the window's default bitmap and 'transform it'. Furthermore, I can create a new bitmap but I can't draw it the same way I can like in the above code as none of those methods will work on this.contents.
tl;dr : Everything in Rpgmaker JS is a rectangle, but outside of that, I can draw any shape I want.. and can't do anything with it because I don't know how.
Also, by parallelogram, I mean the standard shape(since Parallelogram is more like a conditional name for any shape with equal sides/opposite equal sides but are parallel to each other).
I dont have MZ as that function dont exist in MV, but if you
had left the code in your first post, you might had a respond
on how to approach it though or give some guidance.
while it doesn't exit in MV and very low knowledge on bitmap,
I cant help, but someone might know the answer to it on
how to draw it or a possible way.
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