I am not necessarily planning a commercial game at this stage, but I am looking at options for if my game picks up massively and needs funds to sustain it.
If I ever did it commercially, I would want to use a "pay what you like" model, like Humble Bundle (but the starting price would be £0).
I would also want to provide the option for more ardent fans to pay more and get something in return - and as the game has monthly hosting fees a subscription might provide that constant revenue needed.
So I thought perhaps something like this:
- The game is pay as you like, £0+, suggested price £20.
- You can subscribe £2.50 a month. This gets you a title, early access to some content releases, a private discussion board, and a club house (no game breaking bonuses though, so no pay to win)
- For every £2.50 you pay in the pay as you like bit, you'll get a month's subscription too
- Pay £20 and you'll get a year, pay £50 and you'll get a lifetime subscription
But then some people like physical content. So there might be a boxed game for £25 (that includes the annual subscription), and a boxed collector's edition for £75 (that includes the lifetime subscription). Boxed game would be a box, a disc, and thin style manual. Basically a physical game. Collector's ed would have gimmicks such as a wax stamped certificate, and other merchandise.
Is that too many things going on, or could it work? Am I just overcomplicating things?
Once again I'm not necessarily planning a commercial game, but if a few hundred people started suddenly joining I would have to out of necessity.
If I ever did it commercially, I would want to use a "pay what you like" model, like Humble Bundle (but the starting price would be £0).
I would also want to provide the option for more ardent fans to pay more and get something in return - and as the game has monthly hosting fees a subscription might provide that constant revenue needed.
So I thought perhaps something like this:
- The game is pay as you like, £0+, suggested price £20.
- You can subscribe £2.50 a month. This gets you a title, early access to some content releases, a private discussion board, and a club house (no game breaking bonuses though, so no pay to win)
- For every £2.50 you pay in the pay as you like bit, you'll get a month's subscription too
- Pay £20 and you'll get a year, pay £50 and you'll get a lifetime subscription
But then some people like physical content. So there might be a boxed game for £25 (that includes the annual subscription), and a boxed collector's edition for £75 (that includes the lifetime subscription). Boxed game would be a box, a disc, and thin style manual. Basically a physical game. Collector's ed would have gimmicks such as a wax stamped certificate, and other merchandise.
Is that too many things going on, or could it work? Am I just overcomplicating things?
Once again I'm not necessarily planning a commercial game, but if a few hundred people started suddenly joining I would have to out of necessity.


