DestinyBattle

Final Fantasy Nut
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-Description-
I am a composer that just wants to help in anyway I can to further support on your game. I have been composing music for 2 (getting close to 3) years. I specialize in RPG soundtracks, but I can compose for any genre of video game, you want to create.
PLEASE NOTE: I am in exam period right now, so if you want me to make music for you, and I accept, be prepared to wait until June 16th, at the latest.

Here is my portfolio: https://soundcloud.com/jason-agyeman

Thanks for reading. :)
 
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Hi there,

I am looking for desert/exotic themed music of all sorts (battle/relaxed/funny/mood/fast/slow) but can't seem to find that many that suit my game. Though currently, I am concentrating on other things I could always use more music in my resource archive that fit my game! PM me if you think you could help me out.

-DpC-
 

The Magic Circle

Listen to my Soundcloud fam?
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Your music is lovely. If you're still around, and would be interested in collaborating with someone on a project, feel free to PM me.
 

Kupotepo

Fantasy realist/Advocatus Diaboli
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@DestinyBattle Would you please pose the term of use for your music. Every time I use the resources, I read it to make that I comply with the creator wish.
 

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On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other :kaopride:
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1679511135459.gif
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"

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