Well, the first one works out nicely, but the downside is that the faces aren't altered by the equipment.....
And the second one just bugs when I use a 1x1 face sheet instead of a 2x4 sheet.....
As for the battlers composite sprite script, can anyone help me?
If you have specific things in your game that you need people to keep in mind,
write them in your post. How are people supposed to know these things beforehand?
Anyways you could fix the face sheet issue on the second one, if you're sticking to 1x1 faces only. Seems like you can preface a file with "$" in the name (ex: $ActorFace) and it'll use the width and height of that one face. Could be wrong though.
If you want to combine the first script I sent you, I've used ATS face options and manually edited the code to add in accessory bmps based on conditional branches (if player has x armor on, if y switch is on, etc)
[VXA] ATS: Face Options 1.0.3
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