- Joined
- Feb 28, 2016
- Messages
- 133
- Reaction score
- 74
- First Language
- English
- Primarily Uses
- RMMV
I started out seeing all the beautiful maps here, learned how to do it, and started populating my cities with this. Now I'm on to the map at large, and realizing that if I parallax the large overworld terrain maps to the degree I did in the cities, I'm going to have more than a gig of images. I love the look of parallaxing and will still do so for overlays/light/fog and whatnot, but I just can't do 400+ uniquely-painted overworld maps without making the game @#%^$^ing huge. I can reuse landscapes to some degree, and use doodads, though I'm not sure how much more DB-efficient that method is.
What tricks do you employ in MV to best compromise between quality and quantity?
What tricks do you employ in MV to best compromise between quality and quantity?

