- Joined
- Mar 14, 2014
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Yesterday, I had an interesting story concept for a game. Basically, it centers on a world where the powerful Resurrect and Eternal Youth spells, well, draw on the life force of ghosts. Obviously, this REALLY upsets the ghosts, who start attacking to try to stop this literal ripping them apart...and how people survive in this type of world.
But, in this game, all ghosts are Ethereal. Conceptually, this means they are just about invulnerable to physical and (most) magical attack from normal Physical beings. However, if they are attacked by another Ethereal being (a Ghost joins your party, and eventually the PCs learn a spell to temporarily make them Ethereal), the attacks and defense are normal, since both Ghosts are on the same plane of existence.
Does this seem like an interesting play mechanic? Basically, if a normal PC attacks a Ghost, they do, maybe, 1% damage IF they hit the Ghost (with an effective, say, 95% EVA, good luck doing that!). Non-sensitive magics would use the normal elemental resistances so they hit for, maybe, .1% unless they are, say, Holy magic..
Of course, for game balance, your PC Ghost has almost no HP (neither do most Ghosts, really), and cannot use any armor or weapons, nor can he use normal Healing spells or most potions. Of course, the PC Ghost can "die" but resurrects with 1 HP after battle, and has a small, say, 5% HP regen.
But, in this game, all ghosts are Ethereal. Conceptually, this means they are just about invulnerable to physical and (most) magical attack from normal Physical beings. However, if they are attacked by another Ethereal being (a Ghost joins your party, and eventually the PCs learn a spell to temporarily make them Ethereal), the attacks and defense are normal, since both Ghosts are on the same plane of existence.
Does this seem like an interesting play mechanic? Basically, if a normal PC attacks a Ghost, they do, maybe, 1% damage IF they hit the Ghost (with an effective, say, 95% EVA, good luck doing that!). Non-sensitive magics would use the normal elemental resistances so they hit for, maybe, .1% unless they are, say, Holy magic..
Of course, for game balance, your PC Ghost has almost no HP (neither do most Ghosts, really), and cannot use any armor or weapons, nor can he use normal Healing spells or most potions. Of course, the PC Ghost can "die" but resurrects with 1 HP after battle, and has a small, say, 5% HP regen.
