To clarify what kind of system I have running, I'm using a lot of Yanfly scripts.
After using the FTB (and loving it) it has given me a concept.
Let me try and explain best I can.
I want there to be 2 party members in battle. BUT I want you to be able to switch your side character out mid-fight.
The main character cannot be swapped out, but you can give up a turn to swap someone else out mid-battle.
Think Paper Mario, except that you don't get a game over unless both characters KO.
OR think of it like a double battle from Pokemon, with the difference being the first Pokemon is locked in place.
The other idea that goes with this concept, is that during dialogue (once again ala Paper Mario) I want the party member in
the 2nd slot to speak during certain events. ONLY that party member. For example:
If in battle, you're using Devan in the 2nd party member slot, then out of battle he will be the one who comments on things.
BUT if you go through the game again, using Teal, she will be the one who interacts with the player instead.
This is because I want you to be able to use whichever character YOU want to use, and to flesh them out better by having
everyone react differently to the same situation, which can result in different conversations happening, thereby making replays of the
game for a different ending feel less repetitive.
Does this sound like a good idea? Is it even possible to implement such a thing? Do I need a script, or is there a way to tell which
party member is in which slot through variables/events?
Thanks in advance.
EDIT: As it turns out, there is already a Yanfly script specifically for swapping party members mid battle. (Party Command) How I missed that, I don't know.
Also I managed to get a "only actor number 2 speaks" effect, by using $game_party.battle_members.include?($game_actors[x]) in a conditional branch
where I replace the x in $game_actors[x] with the ID of that character. Which works, because there is only one other actor in the battle party,
so only that one out of the list of possible dialogues will speak. (if that makes ANY sense.)
So yeah. Problem solved. Guess this can be closed or locked or whatever.
Core(obviously)
Party System
Yanfly Battle
Yanfly FTB
Party System
Yanfly Battle
Yanfly FTB
Let me try and explain best I can.
I want there to be 2 party members in battle. BUT I want you to be able to switch your side character out mid-fight.
The main character cannot be swapped out, but you can give up a turn to swap someone else out mid-battle.
Think Paper Mario, except that you don't get a game over unless both characters KO.
OR think of it like a double battle from Pokemon, with the difference being the first Pokemon is locked in place.
The other idea that goes with this concept, is that during dialogue (once again ala Paper Mario) I want the party member in
the 2nd slot to speak during certain events. ONLY that party member. For example:
If in battle, you're using Devan in the 2nd party member slot, then out of battle he will be the one who comments on things.
BUT if you go through the game again, using Teal, she will be the one who interacts with the player instead.
This is because I want you to be able to use whichever character YOU want to use, and to flesh them out better by having
everyone react differently to the same situation, which can result in different conversations happening, thereby making replays of the
game for a different ending feel less repetitive.
Does this sound like a good idea? Is it even possible to implement such a thing? Do I need a script, or is there a way to tell which
party member is in which slot through variables/events?
Thanks in advance.
EDIT: As it turns out, there is already a Yanfly script specifically for swapping party members mid battle. (Party Command) How I missed that, I don't know.
Also I managed to get a "only actor number 2 speaks" effect, by using $game_party.battle_members.include?($game_actors[x]) in a conditional branch
where I replace the x in $game_actors[x] with the ID of that character. Which works, because there is only one other actor in the battle party,
so only that one out of the list of possible dialogues will speak. (if that makes ANY sense.)
So yeah. Problem solved. Guess this can be closed or locked or whatever.
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